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Max and the Magic Marker review

Max and the Magic Marker reviewRating 4 stars

Let’s start this review of Max and the Magic Marker with another one of my moments of reminiscing about gaming in days gone by. Throughout the 80’s and 90’s Britain was well known for its bedroom programmers. Back in the good old personal computing days of the BBC Micro and Sinclair Spectrum, it was possible for you program your own games right out of the box (providing you knew how to program or were willing to learn that is). This continued up until the mid-1990’s when game development finally became out of reach for a typical home computer user. The indie game movement we have today evolved from the public domain movement from back then; small groups or individuals who have a great game idea but for one reason or another design and make it themselves.

It’s great to see that rather than disappear into obscurity onto PC message boards, the indie movement has instead moved onto the home consoles; something I wouldn’t have thought possible with such domineering companies such as Nintendo; Microsoft and Sony ruling the console roosts. So whilst nowadays I’d wager that zero games appearing on the Wii, 360 or PS3 were developed in somebodies bedroom. We at least still have some great talent producing low budget games that don’t spawn from the gaming equivalent of factory farming. Yes I’m looking at you Ubisoft and your range of shovelware all ending in Z.

Ok so what has this got to do with Max and the Magic Marker? Well probably not too much besides the fact that Press Play; the developers behind Max and the Magic Marker for Wii are one such indie development group. Unable to get their title picked up by a big publisher, they stuck it to the man and decided to publish it themselves digitally through the Nintendo WiiWare service.

If you’ve played other indie games on WiiWare such as World of Goo then you’ll instantly feel at home after booting Max and the Magic Marker. This isn’t just because like 2D Boy’s Goo filled masterpiece that the graphics are somewhat kiddie; no it’s because you can instantly tell that care has been taken every step along the way in making this game. This isn’t something you just see with your eyes but feel when you start to control Max and his Magic Marker. The story of Max and the Magic Marker goes like this; Max is a young red haired child who loves to draw. Out of the blue one day he anonymously receives a new drawing pen; without thinking anything of it he rushes to work on a new piece of art featuring a purple Monster. To his surprise the Monster suddenly comes to life, then starts to run amok through Max’s other drawings.

Now of course you and I would solve this problem by putting all of the drawings through the paper shredder but Max is much more imaginative and has simple yet far better plan. Max draws a picture of himself using his new magical marker thereby allowing him to come alive in the world of his drawings and chase after that purple Monster. Will max manage to defeat the Monster and return home safely with only the use of his Magical Marker? Well I know the answer but I’m not going to spoil that now but what I can say is that I really enjoyed this game. Time to look a bit more in depth isn’t it?

You take control of the aforementioned Max with your Nunchuck and his Marker with your Wii Remote in this colourful magical adventure spread across three worlds. If like me you played Drawn to Life then you too may have been disappointed that you actually were tending to colour in shapes rather than really draw unique aspects to the game. Max & The Magic Marker is a little different in that you only draw things to assist you getting Max to the end of the level safely. So these could be staircases to reach higher platforms, weights to tip a seesaw, bridges to cross chasms or even basic platforms. I’d agree in saying that it sounds rather basic but this is actually just where the fun starts.

Simply drawing a few bridges isn’t going to impress anyone, no matter how well the Wii Infra-Red pointer control has been adopted. Max must collect globules of ink as he progresses throughout each level, the more ink he has the bigger your drawings can be. For instance, to reach a collectable up high you will might need to build a large staircase but if you didn’t collect every ink container that you passed you may find yourself with not enough ink to make it tall enough. This obviously corresponds further into the game when drawing a long bridge; there’s just no way to cross a large gap with only a small bridge right?

Well wrong actually, large gaps are no match for Max and his Magic Marker. At any point the a level you can press the A + B buttons together to warp out of the picture back into the real world where the real Max is on hand to physically draw on the paper (rather than being in game). This confusing trans-dimensional concept actually makes a lot of sense when you think about it and even if it doesn’t make sense, well it’s damn useful. Here instead of drawling inside a live living piece of artwork you can draw onto it statically before warping back in. What does this mean? Well to put it simply it means that when facing a large chasm and not much ink you can draw half of the bridge you require, make Max run across it and jump towards nothing and then hit the A and B button to warp out. Here you erase the old section of bridge and draw in the missing half so that when you warp back into the game Max lands safely. Clever stuff.

I could go on further about what to expect but that would only spoil a rather unique adventure which you should experience yourself. I’m sure that other fans of World of Goo, Lost Winds and Braid will really feel comfortable with this game. All that’s for me to say is that Max and The Magic Marker is a sensational concept title which maybe a little short but more than makes up for it with some crazy platforming antics; clever physics based puzzles and just a clever down to Earth charm about it. Max and the Magic Marker for WiiWare scores an almost perfect 4 out of 5

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Max and the Magic Marker review pics

Max and the Magic Marker review screenshots

Related: Cocoto Platform Jumper review, Manic Monkey Mayhem review

Super Monkey Ball Step and Roll release date

Super Monkey Ball Step and Roll release date

Being the animal lover I am I wouldn’t typically condone the idea of sealing Monkey’s inside giant plastic balls. But Super Monkey Ball does make the idea more appealing than it ever should. Super Monkey Ball step and roll is the second in the series to appear on the Wii but this time your body and the Wii Fit balance board now become the controller.

I’ve enjoyed all of the Super Monkey Ball games ever since I played the original on the Nintendo Gamecube and I’m already waiting in anticipation to get hold of the latest one. The Super Monkey Ball step and roll release date is February 9th 2010 and should be on your preorder list right now.

Buy Super Monkey Ball Step and Roll now
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Offers: Use our Godaddy promo code to save money on web hosting and domains – watch the GoDaddy promo codes video for more details, use the CCS coupon ‘AFGAME15′ to get 15% off orders over $75 and ‘AFGAMEFS’ to get free shipping on orders over $30.

Super Monkey Ball Step and Roll pics

Related: Manic Monkey Mayhem review, Madballs in Babo Invasion review

Colored Nintendo Wii Remotes

Colored Nintendo Wii Remotes

If you’ve been one of the unlucky people waiting for Nintendo to release multi-colored Wii Remotes since the consoles launch then your wait is finally over after 38 months. Yes that’s correct; it’s taken Nintendo over 3 years to change the colour of the plastic shell.

So for those of you with a house full of boring White Wii Remotes can now add a splash of colour to your life with these three new WiiRemote colors – black, pink and blue. You can now Preorder colored Wiimotes from Amazon along with matching Wii Motion Plus; perfect for a fun weekend with New Super Mario Bros and the forthcoming Zelda game which won’t work without the motion add-on.

Buy a colored Wii Remote now
New: Buy a Black Wii Remote with Wii MotionPlus from Amazon.com
New: Buy a Pink Wii Remote with MotionPlus from Amazon.com
New: Buy a Blue Wii Remote with MotionPlus from Amazon.com

Offers: Use our Godaddy 2010 coupon to save money on hosting and web domains – watch the GoDaddy coupon code video for more details, use the CSS free shipping coupon code ‘AFGAMEFS’ for orders over $30 and ‘AFGAME15′ to get 15% off orders over $75.

Black Wii Remote with Wii MotionPlus pics

Related: Wii MotionPlus review, Grand Slam Tennis with Wii MotionPlus review

Wacky World of Sports review

Wacky World of Sports reviewRating 2 stars

Tuna Tossing. Just look at that for a moment. Doesn’t the idea strike fear into your heart? And yet, here it is; one of the ten mini-games available on Sega’s latest crazy concoction – Wacky World of Sports for Wii. Sega have travelled the world, found the most bizarre cult and niche “sports” they could get coherently explained to them and decided to bring them to the Nintendo Wii. If you’ve ever wanted to see how far you could throw a fish and nobody ever gave you a chance, consider this your big break. You weirdo.

So there’s Tuna Tossing, and there’s Mud Sliding. That’s like sledging except instead of snow there’s mud and instead of a sledge there’s you. You can indulge yourself in a spot of Lawnmower or Furniture Racing if you’re looking for a Gran Turismo killer. There’s something called Fierjeppen which has something to do with holding on to a pole? You might want to ask Wikipedia about that one. How about some Log Cutting, Cheese Rolling or (wait for it) EXTREME IRONING. Wait, is this list for real? Card Boxing and Ice Golf? Very funny guys. You nearly had me.

This is certainly not going to be a serious sporting exhibition, so turn away now if you’re not interested in stupid, light hearted games. We’ve seen mini-game collections like this countless times before, especially on the Wii, and they’ve produced some rather odd stuff: dancing Bombermen and defecating Rabbids for example. There are only ten here which instantly puts the collection in a negative light compared to Mario Party 8 and the like and it lacks the hook or gimmick that kept Rayman Raving Rabbids and Warioware interesting.

You should get your first taster of the games in Tour Mode, which sees you and your wacky character (you know, fat dudes, anime chicks and people with afros) travelling the world in search of the perfect log to cut. Party Mode is where the action is though, this is where you can kick back and have some quality multiplayer time, even if you will be giggling at how absurd the whole thing is and going “Wait, what?” every five seconds.

You’ve got a Wiimote in your hands, so you know what these games are going to want from you. Ice Golf and Furniture Racing are the most “normal” of the mini-games, being gimmicky golf and racing games respectively. Cheese Rolling is a strange mix of Boules and cheese. Extreme Ironing expects you to pretend you’re actually doing the ironing, which isn’t fun, even if you are pretending to fall out of a plane. Mud Sliding involves moving your character through targets as he plummets towards a muddy bottom, and mostly the others require a waggle or a spin of the Wiimote to get your avatar into action. These aren’t exactly inspired gameplay mechanics and it seems like Sega have put very little creativity into them instead of choosing to offer workable, somewhat fun, but very standard games.

This would be ok if there were as many games here as there are on Carnival Games or Mario & Sonic but there are not. Unless you’re heavy into your multiplayer this game will be over for you in a week.

That’s the problem here. The game is fun enough, the graphics aren’t terrible and your friends will be happy to join you playing while you wait for something good to come out. But there’s not enough depth or charm to keep anyone playing for long. I would love to say this was a missed opportunity, but the concept itself isn’t that exciting to begin with. Maybe if some more thought had gone into the mechanics, or if there had been lots more games, Wacky World of Sports wouldn’t pale in comparison to half the Wii market and receive a lacklustre score of 2 out of 5.

Get Wacky World of Sports now
New: Buy Wacky World of Sports from Amazon.com
Offers: Use our February 2010 Godaddy.com promo code to save money on web hosting and domains – watch the godaddy discount coupon video for more details, using the CCS discount code valid for February 2010 ‘AFGAMEFS’ will get you free shipping with any order over $30 and ‘AFGAME15′ will get you 15% off any order over $75, using the February 2010 Squarespace discount code ‘WEASEL’ at checkout will get you 12% off the lifetime of your account.

Wacky World of Sports review pics

Wacky World of Sports review screenshots

Related: Carnival Games Wii review, Grand Slam Tennis review

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